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Archer plus point of the experience
dungeon fighter gold is very important. It was a lot of people attention. People compete for it, and tried every means to get it.
When I play games often hear my friends said that the recent economy is relatively tight, buy equipment, a problem. I play this game more than a year, and accumulated some experience. I am not good at writing articles, it was not comprehensive, and also invited some friends, pointing.
For Archer this role is at the end of defense capabilities. Advantage is that damage is absolutely high. There are dodge and hit. This game is the pursuit of RMB players. You are the 1-20 grade, and to raise the whole force, to the back you can add spirits.
Why? Because no attack on the fundamental pre-Archer. To rely on the skills if you kill the monster, so you have 10 seconds to complete. This game is monster fast. Over a few times to chop you, in the general area, it is very difficult to kill him. So, when you are at an early stage when the power increases as soon as possible to kill monsters.
Do not think the whole essence burst is not at all obvious. After you get 40 then 20 points in front of the power clean, and then add the whole essence. Skills and transfer tasks in that.
Archer increases the skills of the early time points, the proposed rate reduction of CD. They all add to the skills the extra effect. I add a little way is: aim, +5 CD, +2 results, barbaric +2 results, multi-shot +2 CD +2 results. Why do I adjust it? Under normal circumstances I am their own separate practice.
As for life skills:
I learn that the gems and scrolls. Remember individual practice. Do not sell off the materials. Are the brush-back city of volume and prestige?